GooCoin · GOO · testnet goocoin-1 live · money rules frozen at genesis
Game money. Owned by players.
GooCoin is one currency for every game on its own chain: a transaction is final in about one second, the network fee is zero, and the key always belongs to the player. Studios buy GOO from the treasury in bulk and run their whole economy on it; players earn in one game and spend in another. 1,000,000,000 GOO fixed at genesis, minting disabled, no silent printing.
Leftovers are never lost: the treasury buys GOO back slightly below sale price. Rules above can only change by an on-chain validator vote.
Network status
testnet goocoin-1 · 4 validators · 2 public RPC nodes · reading api.goocoin.xyz
Live from the testnet at api.goocoin.xyz. Nothing here is simulated: same genesis, same binaries, same rules the mainnet will run.
Four things that are true today
not a roadmapThe server never sees your key
Wallets are created in the player's browser; the seed is encrypted with a passphrase and never leaves the device. Withdrawals need no developer approval. Lost password means the seed restores access — nothing else can.
No confirmation counters
A block commits with a two-thirds validator majority and is final forever. Games credit payouts instantly: there is nothing to wait for and nothing to roll back.
Fixed supply, no minting
1,000,000,000 GOO created in genesis; minting disabled; distribution 70% payout treasury, 15% team, 15% reserve. Extra supply only by an on-chain validator vote, visible to everyone. The rules.
Earned here, spent there
GOO is one currency for the whole ecosystem: a reward earned in one game buys an item in another. No exchange pairs, no bridges, no intermediary tokens.
Money rules: frozen at genesis
GOO · 6 decimals · testnet liveOne billion at genesis. Minting disabled. No silent printing — ever.
Distribution: 70% payout treasury, 15% team, 15% network reserve. Every rule below is enforced by the chain the testnet already runs; the mainnet inherits them unchanged.
| Burning | none — buybacks return coins to the treasury for resale |
| Network fee | 0 — the game pays gas for its players (feegrant) |
| Block | ~1 second, final on commit, no confirmation counters |
| Buyback price | slightly below sale — the spread is the service fee |
Start in three steps
under five minutesCreate a wallet
24 words generated in your browser, encrypted with a passphrase. The server never sees the seed. Restorable only by the seed.
Buy GOO
Place an order, get a payment address (BTC/TRX/USDT-TRC20), send crypto — GOO lands on your address automatically once the payment confirms.
Play
Spend GOO in any ecosystem game: rewards, items, seasons. Earned in one game, spent in another.
GOO calculator
What would your budget buy?
Rate for the mockup: 200,000 GOO per $1 (so 10 $ ≈ 2,000,000 GOO). Testnet numbers; the production rate is set by the treasury and shown live.
What GooCoin cannot do
The chain has no admin keys. GooCoin cannot freeze a player balance, cannot print coins outside governance, cannot take a player's key, and cannot reverse a committed transaction. The rules above are code, not promises: whatever a studio or a foundation prefers, the chain does not negotiate.
What the treasury can do
Sell GOO to studios in bulk, buy leftovers back slightly below sale price, grant discounts for following the ecosystem rules, and fund validator grants from the reserve — every movement visible on-chain. Anything beyond that requires a validator vote, recorded forever.
For game developers
game economy out of the box10 $ ≈ millions of GOO
Buy from the treasury in bulk, distribute to players however you like: rewards, shops, seasons, tournaments. Zero network fee, payouts final in about a second.
One tx — hundreds of players
Multisend pays the whole leaderboard in a single transaction. Your own RPC node next to the game server makes it even faster.
Never burn
The treasury buys GOO back slightly below sale price. Change your economy mid-season without writing off the stock.
Unity · Godot · UE5
Wallets, balances, payouts and feegrant as ready-made plugins, with sample scenes: quest reward, in-game shop, cross-game purchase.