GOOGooCoingame object ownership Testnet

GooCoin · GOO · testnet goocoin-1 live · money rules frozen at genesis

Game money. Owned by players.

GooCoin is one currency for every game on its own chain: a transaction is final in about one second, the network fee is zero, and the key always belongs to the player. Studios buy GOO from the treasury in bulk and run their whole economy on it; players earn in one game and spend in another. 1,000,000,000 GOO fixed at genesis, minting disabled, no silent printing.

Leftovers are never lost: the treasury buys GOO back slightly below sale price. Rules above can only change by an on-chain validator vote.

Network status

online

testnet goocoin-1 · 4 validators · 2 public RPC nodes · reading api.goocoin.xyz

Live from the testnet at api.goocoin.xyz. Nothing here is simulated: same genesis, same binaries, same rules the mainnet will run.

Supply cap1,000,000,000GOO · fixed at genesis · minting disabled
Finality~1 sirreversible once committed · no confirmation counters
Network fee0games pay gas for players via feegrant
Validators4 → 16federation now · grows with the network

Four things that are true today

not a roadmap
Keys with players, always

The server never sees your key

Wallets are created in the player's browser; the seed is encrypted with a passphrase and never leaves the device. Withdrawals need no developer approval. Lost password means the seed restores access — nothing else can.

Finality in ~1 second

No confirmation counters

A block commits with a two-thirds validator majority and is final forever. Games credit payouts instantly: there is nothing to wait for and nothing to roll back.

Boring money rules

Fixed supply, no minting

1,000,000,000 GOO created in genesis; minting disabled; distribution 70% payout treasury, 15% team, 15% reserve. Extra supply only by an on-chain validator vote, visible to everyone. The rules.

One currency, every game

Earned here, spent there

GOO is one currency for the whole ecosystem: a reward earned in one game buys an item in another. No exchange pairs, no bridges, no intermediary tokens.

Money rules: frozen at genesis

GOO · 6 decimals · testnet live

One billion at genesis. Minting disabled. No silent printing — ever.

Distribution: 70% payout treasury, 15% team, 15% network reserve. Every rule below is enforced by the chain the testnet already runs; the mainnet inherits them unchanged.

Hard cap1,000,000,000GOO · 6 decimals · exact
Treasury70%payout fund · sells GOO to studios · buys back leftovers
Team · reserve15 · 15%development · validator grants, growth
Extra supplyvote onlyon-chain governance · visible to everyone
Burningnone — buybacks return coins to the treasury for resale
Network fee0 — the game pays gas for its players (feegrant)
Block~1 second, final on commit, no confirmation counters
Buyback priceslightly below sale — the spread is the service fee

Start in three steps

under five minutes

Create a wallet

24 words generated in your browser, encrypted with a passphrase. The server never sees the seed. Restorable only by the seed.

Buy GOO

Place an order, get a payment address (BTC/TRX/USDT-TRC20), send crypto — GOO lands on your address automatically once the payment confirms.

Play

Spend GOO in any ecosystem game: rewards, items, seasons. Earned in one game, spent in another.

GOO calculator

What would your budget buy?

$
GOO

Rate for the mockup: 200,000 GOO per $1 (so 10 $ ≈ 2,000,000 GOO). Testnet numbers; the production rate is set by the treasury and shown live.

What GooCoin cannot do

The chain has no admin keys. GooCoin cannot freeze a player balance, cannot print coins outside governance, cannot take a player's key, and cannot reverse a committed transaction. The rules above are code, not promises: whatever a studio or a foundation prefers, the chain does not negotiate.

What the treasury can do

Sell GOO to studios in bulk, buy leftovers back slightly below sale price, grant discounts for following the ecosystem rules, and fund validator grants from the reserve — every movement visible on-chain. Anything beyond that requires a validator vote, recorded forever.

For game developers

game economy out of the box
Bulk buy

10 $ ≈ millions of GOO

Buy from the treasury in bulk, distribute to players however you like: rewards, shops, seasons, tournaments. Zero network fee, payouts final in about a second.

Payouts

One tx — hundreds of players

Multisend pays the whole leaderboard in a single transaction. Your own RPC node next to the game server makes it even faster.

Leftovers

Never burn

The treasury buys GOO back slightly below sale price. Change your economy mid-season without writing off the stock.

Plugins

Unity · Godot · UE5

Wallets, balances, payouts and feegrant as ready-made plugins, with sample scenes: quest reward, in-game shop, cross-game purchase.

One currency. Across every game.keys stay with players · fees stay at zero · supply stays fixed